GTA 6 Map: All Leonida Regions & Cities
A region-by-region tour of the GTA 6 map: Vice City districts, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, Mount Kalaga, and more.
The GTA 6 map is not a bigger Los Santos — it is an entire state. Leonida packs a neon metropolis, a mangrove wilderness, a sugar town, and a mountain park into one continuous space, so understanding the GTA 6 map early changes how you plan travel, property, and job routes. Here is the full region-by-region breakdown, plus a practical order of operations for your first week.
How Big Is the GTA 6 Map Compared With Liberty City and Los Santos?
Start with the scale claims that are grounded. Vice City on its own is described as roughly twice the size of Los Santos, and the built-up areas surrounding it are pitched at about eleven times the urban footprint of GTA V. The full state is described as three times Red Dead Redemption 2's playable area — a comparison that speaks to density and content spacing more than raw square mileage.
| Game | Approximate area | What the size meant in practice |
|---|---|---|
| GTA III (2001) | ~3 sq mi | Three islands, unlocked one at a time |
| Vice City (2002) | ~3.5 sq mi | Beach districts plus Little Havana, tight and readable |
| GTA IV (2008) | ~6 sq mi | Dense city, zero countryside |
| GTA V (2013) | ~29 sq mi | Los Santos plus Blaine County, thin rural activity |
| GTA 6 — Vice City only | ~2x Los Santos | One district cluster larger than the whole previous city |
| GTA 6 — full Leonida | ~3x Red Dead 2's playable area | Rural regions built to hold real content |
Older figures come from player measurement, so treat them as ballpark. One separate estimate circulating for the full landmass puts it at roughly 1.7 times GTA V — that does not square neatly with the Red Dead comparison, so use either number as a directional signal rather than a tape measure.
The practical takeaway is the part that affects your play: in GTA V, leaving the city meant long, empty drives to Sandy Shores. Leonida is designed so the space between cities is worth stopping in.
Every Region on the GTA 6 Map at a Glance
Leonida is divided into a handful of distinct zones, each with its own economy, terrain, and vehicle bias. This is the fastest way to decide where to spend a session.
| Region | Real-world inspiration | Signature activity | Status |
|---|---|---|---|
| Vice City | Miami | Nightlife, street racing, high-value heists | Confirmed |
| Leonida Keys | Florida Keys | Boating, diving, smuggling-flavored work | Confirmed |
| Grassrivers | The Everglades | Airboat travel, wildlife, poaching patrols | Confirmed |
| Port Gellhorn | Florida panhandle "Forgotten Coast" | Dirt bikes, circuit racing | Town confirmed; racetrack unconfirmed |
| Ambrosia | Clewiston and Lake Okeechobee | Off-roading, mud events, mod work | Confirmed |
| Mount Kalaga National Park | North Florida and Georgia highlands | Hunting, fishing, off-road trails | Confirmed |
| Capri | Naples, Sebring, and Lakeland blended | Unknown | Unconfirmed |
Vice City is the anchor and where most of the story lives. It is modern-day Miami with pastel art deco hotels, neon signage, packed beaches, and supercars on every corner.
The Leonida Keys are a chain of islands linked by long bridges over turquoise water, and Jason's story opens here. Expect marinas, stilt houses, dive bars, and boat parties rather than skyscrapers. A drug runner from the Keys' smuggling heyday owns the marina where Jason stays rent-free, and the surrounding water is pitched as some of the most beautiful — and most dangerous — in the country. Plan on diving, wreck exploration, and treasure hunting.
Grassrivers is sawgrass, mangroves, and canals, and an airboat is the sensible way to cross it. Wildlife officers patrol here, and in one of the map's better details they are shown hauling a gator out of a backyard. The Ultimate Edition also adds a garage out this way with a vintage off-road buggy built for mud.
Port Gellhorn is the forgotten coast: cheap motels, closed attractions, empty strip malls, and a permanent off-season feel. A dirt bike and a tight grip on your wallet are the right equipment. The big draw is a possible full circuit racetrack with lap counters and timing — and if it lands, it would be the first proper full-size track in a GTA game.
Ambrosia runs on sugar. Cane fields surround a refinery that supplies the jobs, while a local motorcycle gang supplies everything else. It is also the off-road capital of the GTA 6 map, home to a mud club and a lakeside mod shop that specializes in off-road upgrades.
Mount Kalaga National Park sits against the northern border and looks nothing like the rest of the state — forests, rivers, canyons, and elevation that real Florida cannot offer. It functions as this map's Mount Chiliad: hunting, fishing, and off-road trails, with a wildlife roster reported at more than 170 species. Expect deer, foxes, cougars, and deeply suspicious locals.
Vice City Districts and What Each One Offers
Vice City is not one texture repeated for miles. Each neighborhood has a job.
| District | What is there | Why it is worth your time |
|---|---|---|
| Ocean Beach | Pastel art deco hotels, neon, crowded sand, the returning Ocean View Hotel | Learn the city's spine and the nostalgia beat |
| Little Cuba | Bakeries and Cuban food culture | Cheap food stops and street-level flavor |
| Tishiwaka flea market | Bootleg brands and knockoff gear | Early clothing shopping |
| Stockyard | Street art and car culture | Meets, mods, and photo spots |
| Downtown | Towers, an elevated metro between buildings, a waterfront Ferris wheel | Fast transit, big scores |
| VC Port | Cruise ship terminal billed as the cruise capital of the world | Smuggling-adjacent work |
| Bay islands | Mansions and moored yachts | High-end property and targets |
| Vice City International | Airport with a private jet tarmac | Fast travel and mission staging |
Two details are worth flagging. The Ocean View Hotel returns as a direct callback to the first safehouse in the original Vice City, so fans will want to visit even if it is not your spawn point. And the Ultimate Edition includes two revolvers sourced from the Vercetti estate — a small confirmation that the old names still carry weight in Leonida.
Downtown is the efficient base of operations. The elevated metro lets you cross the skyline without fighting traffic, and the Ferris wheel by the water is an easy landmark for orienting yourself when the streets stop making sense.
Capri and the Parts of the Map Nobody Has Confirmed
There is a city on the southwest coast that has never been officially announced. The name Capri surfaced on an interstate sign, then appeared again in leaked footage pointing to city center and waterfront exits. Mapping efforts place it south of Port Gellhorn.
| Claim | Status | How to treat it |
|---|---|---|
| Capri is a full city on the southwest coast | Unconfirmed | Scout the area on launch day, do not plan around it |
| Its layout blends Naples, Sebring, and Lakeland | Unconfirmed fan reconstruction | Interesting, not actionable |
| A military installation sits at the far end of the Keys | Unconfirmed | Expect restricted airspace, not a guarantee |
| Port Gellhorn Raceway hosts full circuit races | Unconfirmed, supported by signage and clothing | Worth a drive-by early |
Treat this table as a scouting list rather than a schedule. If a whole city has stayed this quiet, the odds are good that other corners of the GTA 6 map are still unaccounted for. The honest answer for any unconfirmed location is simple: check it yourself once the game is live and adjust.
Planning Routes With an Interactive GTA 6 Map
Leonida's size makes marker tracking essential rather than optional. An interactive GTA 6 map lets you filter categories, hide what you have already found, and drop personal pins with notes — which is far more useful than memorizing locations in a video.
Here is what is currently tracked across the state:
| Marker category | Tracked locations |
|---|---|
| Shops | Ammu-Nation 2, banks 5, clothing 4, convenience stores 5, food and drink 10, gas stations 3, barber 1, jewelry 1, phone store 2, tattoo 1, vehicle dealer 2, mod shop 3 |
| Properties | Safehouses 3, garages 1, marinas 2 |
| Activities | Golf 1, gang compound 1 |
| Local places | Landmarks 38, cities and towns 10, nightclubs 4, bars 1, police stations 2, fire stations 2, public transport 2 |
Three habits make that data pay off:
- Filter before you drive. Toggle only mod shops and vehicle dealers when you are upgrading, then reset filters afterward so markers do not clutter the screen.
- Pin your own landmarks. Personal markers with short notes are better than memory for things like "lootable back room" or "clean getaway road."
- Use full screen on a second device. Keep the map open on a phone while you play and mark locations the moment you clear them.
If you prefer a stricter plan, work region by region rather than chasing markers across the whole state. Leonida's regions are distinct enough that bouncing between a swamp and a rooftop bar in one session wastes more time in transit than it saves.
| Step | Region | What to do | Payoff |
|---|---|---|---|
| 1 | Ocean Beach | Walk the neon strip and find the Ocean View Hotel | Learn the city's core before spending money |
| 2 | Downtown | Ride the elevated metro between towers | Cheap orientation across the skyline |
| 3 | VC Port | Scout the cruise terminal | Likely hub for smuggling work |
| 4 | Leonida Keys | Get on the water near the marina | Diving, wrecks, treasure, story setup |
| 5 | Grassrivers | Take an airboat through the canals | Only practical way across the wetlands |
| 6 | Ambrosia | Visit the lakeside mod shop for off-road upgrades | Prep for mud events and trail racing |
| 7 | Mount Kalaga | Hunt and fish the backcountry | Wildlife content and off-road trails |
Release is set for November 19, 2026, so this route is ready to run the moment the state opens.
FAQ
Is the GTA 6 map bigger than GTA V? Yes, by a wide margin. Vice City alone is roughly twice the size of Los Santos, and the full state is described as three times Red Dead Redemption 2's playable area.
What real places is the GTA 6 map based on? Primarily Florida. Vice City draws on Miami, the Keys mirror the Florida Keys, Grassrivers condenses the Everglades, Ambrosia echoes the sugar towns around Lake Okeechobee, and Port Gellhorn borrows from the panhandle's forgotten coast. Mount Kalaga pulls from northern Florida and Georgia to justify actual elevation.
Is Capri confirmed as part of the GTA 6 map? No. The name has shown up on signage and in leaked footage, and mapping communities place it on the southwest coast, but it has never been officially announced.
Where should I go first? Start in Vice City to learn the street grid and grab your bearings, then push south to the Keys for the story setup before heading inland to Ambrosia and the park. Save Port Gellhorn for when you want a break from the city and a reason to ride a dirt bike.
Related Guides
GTA 6 Map Size: Regions & Scale Guide
GTA 6 map size explained: compare Leonida's six regions, Vice City's scale, travel distances, and density against GTA 5's Los Santos.
GTA 6 Mapping Project: Final Leonida Map Guide
How the GTA 6 mapping project rebuilt Leonida, which map version to use, and how to plan routes across Vice City, the Keys, and the smaller towns.
Vice City Map Guide: Landmarks & Districts
Explore the GTA 6 Vice City map: confirmed districts, landmarks, waterways, and how to plan your first route through Leonida's neon capital.